#ifndef _SNAPPING_H_
#define _SNAPPING_H_

#include <osg/Vec3>
#include <osg/Vec2>
namespace osg { class Camera; }

class Snapping
{
public:
	static osg::Vec3 snapPosition(const osg::Vec3& pos);
	static osg::Vec3 projectMouseToGroundPlane(const osg::Vec2& point, osg::Camera* camera);
};

#endif